I am back with some more 3D modeling progress. I spent yesterday and today continuing to model because our engine/editor is still in the works. But it is no big deal because I really enjoy modeling and am already getting better. Now I just need to continue to get better but also get faster.
So at the beginning of yesterday i got cocky and thought I would try out a full body char without any more tutorials. I ended up regretting it and realized that I was attempting to do to much to fast. My main mistake was that I was trying to add details before I really got the main shape down. To make a long story short things got complicated to quickly and I knew I was doing it the wrong way, and that there was most likely a better method. I have place some images below.
You probably cant tell but I was going for a robin hood type character. I tried doing some details to the chest and it really just made it unmanageable, especially for being in such an early state.
I then tried another character and once I got the basic shaped down I started trying to add details to the face, but again it made the other parts of the body hard to work with so I realized it was time to either watch a tutorial, look at some other more experienced artists models or watch an artist work on youtube. I did all of them and I really think it helped. You can see my failed attempt below. I was trying for a young boy in this image.
After watching some tutorials, looking at some other models, learning about topology and watching other artists work I came up with this. Its still a wip but overall its looking pretty good. I still have a lot of stuff to do but I thought I would share my early progress today. Its another elvish type character. I think its looking good but there is still a lot to do.