3D Work First Look!

Hello Everyone,

I thought I would drop by with a quick update. We are almost done with our engine/editor (should be done tomorrow) so that means you guys should see an increase of game releases shortly. Since I am pretty far ahead art wise I have been looking into some other things I have been wanting to learn until the editor is done.

So last night I spent some time watching some tutorials and dabbling in 3D. At first it  was pretty intimidating, (why I havent done it before) but I have found its pretty easy to grasp once you learn your way around the blender interface. I have in no way mastered this program, but I can now model things with a lot more ease than when I initially started. Today I modeled a character head without going off of a tutorial and I am pretty happy with how it came out. I kind of had an elvish humanoid in mind when doing it. Still no hair but I plan to get back to it soon.

From here I want to do some environment stuff (buildings, terrain, trees ect..), and then model a whole character and animate a run cycle. Im pretty excited and hope to hit you guys with another update soon.

As always don’t forget to comment and follow us on Twitter or Facebook.

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Indie Game: The Movie, Pure Stealth & Game Concept Work

Hello Everyone,

Forgive me for neglecting to update but I have been very busy the past few weeks. For those who care to know I enjoyed fathers day with my family at the lake over this past weekend and had some well deserved time off. I had a great time and really enjoyed visiting with my family and spending time with my kids/wife.

I also was fortunate enough to have a chance to watch Indie Game: The Movie. For those of you who are unfamiliar with Indie Game it is a documentary that has been in the works for 2+ years. Although the creators interviewed and spoke with a TON of developers the movie revolves ar0und 4 specific indie devs; Edmund McMillen, Tommy Refenes,(creators of Super Meat Boy) Phil Fish (creator of Fez) and Johnathan Blow (creator of Braid).  The documentary follows the journeys of these developers as they create these games and release them to the world. I personally feel like its a very inspirational and emotional look into what us indie developers go through. I specifically enjoyed anything and everything Team Meat had to say. This is a great watch for those who are not game developers as well. So I suggest if you guys have a chance to purchase the video online and support the creators and developers featured in the film to do so.

http://buy.indiegamethemovie.com/
or for you steam lovers
http://store.steampowered.com/app/207080/?snr=1_7_suggest__13

In other news work continues on Pure Stealth. I have actually pretty much wrapped up everything on the artistic end and now we just have levels and coding left.

I also had a chance to begin working on a concept I drew up last week. Its still in its early phases but I think its coming along nicely. Let me know what you guys think.

As always don’t forget to comment and follow us on Twitter or Facebook.

Game Progress

Sorry its been awhile since I have updated. Been really busy with a lot of different things.  Since I last posted I have worked on Spirit Void and started a new project. After speaking the Peter (Iconic Games coder). I have decided to do a quick 2 week project while he finishes up some exams and such.

So far I think the project is looking very promising and sleek.

The game is titled as “Pure Stealth”. I borrowed the title from another game I never finished (multiple times) back in the day. The game was drastically different from what I have here. (still a stealth game though) Its very much inspired by Metal Gear, Splinter Cell and Dead Space. Although I hope to keep it my own and really impress our players.

I’ve posted some images below of the older and the newer version of the game.

Here you can see the old title screen I made back in the day. Its pretty simple but appealing to look at in my opinion. With the gear rotating I felt it had a nice touch.

Here is the new title screen. I did borrow some ideas from the older one but over all the newer version is much more appealing. The gear rotates and the hexagons in the background flash at random. Not to mention there is a “Click To Start” text fading in and out. The game also transitions very nicely from screen to screen.  That’s all I have got for today. Thanks for reading and be sure to comment. 

 

News

Sorry been really busy and havent been able to update as much as I like. We have been working on spirit void this past week and really been focusing on the story and levels. I think its all really coming together nicely and we hope to have a significant update soon. I personally would like to show a video of the game in action, but only time will tell.

In other news I was pleasantly surprised to see that NG added Dungeon Breaker to the featured games on front page.

It actually really made my day because I was beginning to think we were overlooked and its not a good feeling. You can see our game on the bottom row 3rd game over. Show us your support by going over to the site and checking it out.  http://www.newgrounds.com/portal/view/594844

Also for those of you who forgot we have another game we released before Dungeon Breaker and it is still actually doing very well. So I suggest going over and checking out Archers Oath.

As always don’t forget to comment and follow us on Twitter or Facebook.

Daily 2nd on Newgrounds

Sorry its been awhile since I have posted. I’ve been really busy with a ton of different things. I actually uploaded Dungeon Breaker to Newgrounds and have been watching its progress like a hawk the entire time.(not like it will do me any good) Luckily it wasn’t a disappointment and we managed to pull of a daily 2nd. Its not a 1st place but I am definitely proud! After my long gap in games last year its nice to feel like im on the right track. I hope this is an indication of how our games will do from here on and I look forward to what the future brings.  You can see the game here.

As always stay updated through facebook/twitter on all iconic games related news. I will also have more information on spirit void next week. We are currently working on level designs and hope to have that portion of the development phase wrapped up soon.

New Game Release! Dungeon Breaker

Just wanted to drop by real fast and post about our latest game release! Our sponsors over at Playhub.com have been great. The game was our first project to us our custom game editor and engine.  Be sure to head on over there and check it out.

http://www.playhub.com/strategy-games/7083/Dungeon-Breaker.html

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Day 5! Reveal Game Name, Spirit Void

Another long day today. Didn’t get as much as I wanted done but I did a few really cool things here and there.

Instead of showing you guys some more little things I have done today I thought I would explain some details about the game and actual game play. We have decided on the name of the game and its going to be “Spirit Void”.  The name was chosen because of the elements involved in the story and game play. The game is going to be very story driven and cinematic. I want to tell a very in depth story and attempt to draw in the players as much as possible with atmosphere and cinematics.  The game will also feature a unique/beautiful art style that incorporates a sense of realism along with cartoon like elements which can be seen in the images below.

The game is going to be classified as a realistic physics platformer with heavy puzzle elements, mystery and an in depth story. I hope to really raise the bar personally with this project and to make something no one has really played before. Game play wise you will have the ability to control multiple objects, items and machinery. This will be used in such a way to draw people in and feel very accomplished once a puzzle is solved or an area is completed, and also keep things fresh as you go. The game will also include a time travel type mechanic which I think will heavily effect the game play and puzzles.  You will be able to alter the present and interact with the past as most would expect. (more on that in a later post) Thats all I will be sharing for now but keep visiting the site and I follow the development of our latest projects.

As always don’t forget to comment and follow us on Twitter or Facebook.

 

Day 4 Post

Wow, Today has been a long day. Its 10:30 Pm and I have been at it since 11 this morning. I almost finished everything I wanted to get done today. Just missing one small piece that I plan to get tomorrow. Right now I am mainly working on all the miscellaneous items in the background that will help build the atmosphere/experience of the game.  I think its coming along nicely personally but feel there is still a lot more variety needed so each level will be unique and fun. This way I hope to make sure the game does not become repetitive in appearance.

Below I have posted the latest image of the game. I personally like the painting I have made, but some people think it doesn’t fit the game. I would love to hear peoples thoughts and collect some constructive feedback. Well I am off for now, but I plan to be back tomorrow with an update of the game.

As always don’t forget to comment and follow us on Twitter or Facebook.

Day 3 Game Development

I’ve been working on my game today and wanted to drop in to show some of my progress. Its beginning to get a little life in it and take a nice shape. You cant tell by the image but I have got some animation in. I think I will share it once we are pretty close to completing the game. So far im very proud of it and have poured a lot of hours into it already.  I like to spend at least 8 hours a day working, but sometimes I easily go past 12 hours. I take a lot of pride in my work and love what I do. Not only is the concept I came up with very original (if  I do say so myself) but it is looking the way I envisioned it.

For those of you who are interested to know and those of you who know how I work, I always sketch just about everything (on paper) before I start putting it together in flash. This really takes away a lot of the guess work and shortens the time it takes to draw something. I find that if you don’t sketch your ideas before hand you end up spending a lot of time on one thing and it slows down the entire process.  This scene you see below was actually first drawn on a piece of paper with as much detail as I could put in to it (although still pretty simple). Its still missing about 5 key things but it shouldnt take long until its near complete. When I can I will try uploading some of my sketches so you can see how my creative process works.

Please feel free to comment below.

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News and a New Project

Hello Everyone,

I haven’t posted in a few days and I thought I would fill everyone on whats going on with Iconic Games. Bare with me though, I have had a long day and my thoughts are scattered. Yesterday we spoke with our sponsors for Dungeon Breaker over at PlayHub. After some back and forth emails we finally got there branding all figured out and we seem to be in agreement on everything. The games release is not yet decided but it is for sure just around the corner. I actually really enjoyed their suggestions and think it increased the appeal of the game. I originally made some simple text buttons but turned them into icons at there request and think it looks immensely better.

Before on the left and after on the right.

Saturday my partner/coder Antriel (Peter) came to me and requested that we work on a new project (something quicker and easier then what we were currently working on) and put our other project briefly on the back burner. The reasons for doing this is because after completing Dungeon Breaker we decided to rework our game engine/editor so we could easily use it with all our future projects. This may take longer now but in the end we will be able to quickly put together games and drastically increase development time. So instead of spending 3-4 weeks on a game it may only take us 1 – 2 weeks.

So after some brainstorming I came up with a pretty awesome game concept that I think we can do relatively quickly and will be easier to use with the new engine/editor. I plan to share more of the details in the coming days but for now I will post some images of what I have been working on the past 2 days. Dont forget to comment and follow us on Twitter or Facebook.